
Jose Martinez
Creative Director · Performance Creative · AI · Gaming
San Jose, California
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Experience
Jest — Creative Director2025–2026- Joined as the first creative hire and built the creative department from the ground up, recruiting, onboarding, and leading a multidisciplinary team of 11 at peak.
- Directed 480+ production-ready onboarding experiences across roughly 25 games while scaling monthly production from about 13 to 60 experiences at peak.
- Led performance creative across interactive, video, static, and AI-assisted production, contributing to 80K+ tracked subscribers during the subscriber-reporting period.
- Established the creative pipeline from research and briefing through review, development, tracking, QA, launch, performance analysis, and iteration.
AppLovin — AI Lead Designer2024–2025- Led AI adoption across creative production and trained 40+ designers on practical AI-assisted workflows.
- Developed and introduced selected workflows that reduced production time by roughly 50% while maintaining creative quality.
- Partnered with Google, Adobe, and RunwayML to evaluate emerging creative technology and production workflows.
- Led outsourced production and helped translate new tools into repeatable systems designers could use in day-to-day work.
AppLovin — Lead Designer2021–2024- Led performance creative across video, playable, CTV, and interactive campaigns for mobile games and consumer apps.
- Built After Effects production systems that reduced production time by roughly 40% and enabled faster creative iteration.
- Directed internal and external designers, developed campaign concepts, reviewed performance, and translated results into new creative directions.
- Led long-running title campaigns including Cooking Madness and Hooked Inc., combining hands-on production with vendor direction and performance analysis.
AppLovin — Senior Designer2018–2021- Created and optimized performance video and playable ads using A/B testing, competitive research, and campaign data.
- Served as Interim Manager for a seven-person design team while continuing hands-on creative production.
- Mentored designers and supported hiring, onboarding, creative review, and production quality.
Machine Zone — Lead Marketing Artist2016–2018- Led a seven-person design team producing performance creative for major mobile titles including Game of War, Mobile Strike, and Final Fantasy: A New Empire.
- Directed campaign execution across static, animated, and interactive advertising while improving production systems and team consistency.
- Contributed to high-volume user-acquisition campaigns, marketability testing, ASO, and celebrity-led creative.
Machine Zone — Senior Marketing Artist2014–2016- Created performance advertising across illustration, photo manipulation, motion, ASO, and interactive formats.
- Recognized as department MVP for creative pipeline improvements, efficiency, and onboarding support.
- Helped establish early performance-driven creative practices using A/B testing and iterative production.
Storm8 — Marketing Art Consultant2018- Helped define the foundation of the marketing art function, including roles, workflows, and production best practices.
Education
San José State University
BFA, Animation / Illustration
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Resume
Creative Director · Performance Creative · AI · Gaming
Creative Director and AI creative technology leader with 12+ years of experience building performance creative teams, production systems and interactive advertising programs across gaming and consumer technology. Led teams that shipped 480+ playable onboarding experiences across 25 games and directed creative contributing to 80K+ tracked subscribers.
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Experience
JEST · Creative Director | Apr 2025 – Aug 2026
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First creative hire; built the function, team structure, workflows, tools and quality standards.
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Led 6 designers and 5 game developers; scaled output from ~13 to 60 interactive experiences per month, shipping 480+ across 25 games.
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Directed creative contributing to 80K+ tracked new subscribers; playables had lower cost per subscriber across most comparable titles, including ~50% lower in several core casual and puzzle games.
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Served as final quality gate across playable, video and static ads; improved AI workflows and built lightweight production tools; partnered with ~10 external studios.
AppLovin · AI Lead Designer | Apr 2024 – Jan 2025
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Introduced AI tools in selected workflows, helping reduce production time by ~50%.
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Trained 40+ designers; led a 15-person outsourced design team across hiring, onboarding and quality.
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Evaluated enterprise AI with Google, Adobe and RunwayML; advised a partner company’s leadership and Art Director on AI-assisted workflows.
AppLovin · Lead Designer | Oct 2021 – Apr 2024
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Led and mentored designers while creating video, playable and interactive ads for games and consumer apps.
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Used A/B tests, performance data and market research to shape concepts; built reusable templates and production systems.
AppLovin · Senior Designer | May 2018 – Oct 2021
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Served as Interim Manager for four months, leading seven designers while continuing hands-on creative work.
Storm8 · Marketing Art Consultant | May 2018
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Advised studio leadership on team structure, scalable production pipelines and creative best practices.
Machine Zone · Marketing Artist → Senior Marketing Artist → Lead Marketing Artist | Apr 2014 – Apr 2018
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Directed and developed a team of 7; led campaigns for Game of War, Mobile Strike and Final Fantasy: A New Empire.
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Built production practices and trained designers, improving creative quality, turnaround and team development.
Core Expertise
Creative direction · Performance creative · User acquisition · A/B testing · Generative AI · Creative technology · Playable ads · Interactive experiences · Creative UX · Team leadership · Creative operations · Production systems · Studio partnerships
Education
San José State University
BFA, Animation/Illustration · 2007–2012











