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INTERACTIVE

Playables

Selected playable and onboarding experiences across casual, midcore, and RPG mechanics—from hands-on concept and UX design to team-led production and performance iteration.

Legend of Mushroom

Legend of Mushroom

Top-performing side-scrolling playable

Hay Day

Hay Day

Research-led renovation in Hay Day’s visual style

Age of Origins

Age of Origins

Strategy gameplay made clear in a focused playable

Idle Berserker: Legend of RPG

Idle Berserker: Legend of RPG

RPG onboarding with layered mechanics and clear pacing

Episode - Choose Your Story

Episode - Choose Your Story

Questionnaire-style playable

Dragon Candy

Dragon Candy

High-performing onboarding directed through team execution

Farm Friends: Squish Pests

Farm Friends: Squish Pests

Tap-to-squish playable with immediate visual feedback

Orbo: Idle Creature Collector

Orbo: Idle Creature Collector

Long-form onboarding preserving the game's visual identity

Farm Friends: Tile Match

Farm Friends: Tile Match

Standalone onboarding built from an existing tile mechanic

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