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PLAYABLE
Orbo: Idle Creature Collector
Long-form onboarding preserving the game's visual identity
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I adapted Orbo’s first-time-user experience into a long-form playable that preserved the game’s progression and visual identity while making a dense RPG system easier to understand at a glance. I simplified the interface, reused real in-game assets wherever possible, and created additional backgrounds and enemies where production gaps required them.
The goal was to translate the feel of the actual game into a clear, polished onboarding experience rather than reduce it to a generic tap mechanic. I focused on pacing, hierarchy, feedback, and progression so players could understand the core loop quickly while still feeling like they were playing Orbo.
PROJECT OVERVIEW
PROJECT DETAILS
Client
Mirols OU
Game / App
Orbo: Idle Creature Collector
My Role
Concept · UI/UX Simplification · Asset Development · Creative Direction · Final QA
Add paragraph text. Click “Edit Text” to update the font, size and more. To change and reuse text themes, go to Site Styles.
Add paragraph text. Click “Edit Text” to update the font, size and more. To change and reuse text themes, go to Site Styles.
Add paragraph text. Click “Edit Text” to update the font, size and more. To change and reuse text themes, go to Site Styles.
Recorded Gameplay

